5 points by danielciocirlan 1 day ago | 9 comments
What helped you get "good taste" in how you think and approach your code? By "good taste" I mean sensitive intuitions, fast and deep understanding of code, quick spotting of problems that might occur, informed tradeoffs, good command of base principles that apply to many tools/frameworks/libraries/languages.
What did it for you? Books? Training? Mentors? A team/project? ___?
Experience, time and trial/error are obvious answers; I'm looking for what made the difference for you.
I'm also curious if you think this skill can be taught or accelerated, other than osmosis from a mentor.
aristofun 23 hours ago
1. Code is not an asset, it’s a liability
2. Code is not a piece of art its a plumbing behind the scenes. It doesn’t has to be fancy and elegant. But it must be effective and both easy and cheap to maintain.
3. Most engineers engineer for the sake of it, and this leads to a mess.
4. Most important code quality metrics is a team scalability. Optimizing code for maintainability and simplicity is way more important and profitable than optimizing for anything else.
I think as with any taste it can’t be learned explicitly. It’s an accumulation of many real world examples of good and bad decisions.
But something you can accelerate by jumping on a harder problems and diving into larger projects.
TheAlchemist 24 hours ago
Second best, is looking at how the best people in the company I work for solve problems. Still takes a lot of time and effort, but I found it's well worth the effort.
As for books, A philosophy of Software Design by John Osterhout and Domain-Driven Design by Eric Evans are the ones I've found the best impactful for 'good taste'.
sandreas 23 hours ago
Shopping something mediocre is better than not shipping anything
2. Read (and understand) good code in many different languages
Learn concepts not frameworks
3. Understand compilers and their design
Understanding these fundamentials will improve your skills in many ways
4. learn how to read official docs
See tutorials and Videos as secondary source, official docs have mich higher information density
5. learn to use tools
Git, Ai, sonarcube and others are helpful tools... Learn about Them.
6. have private projects
Best case something you use yourself and you're passionate about
0xCE0 5 hours ago
Oh, and if you have opportunity to start the codebase from scratch, making one semantic change per version control commit is insanely powerful explainer of how/why your code became as it is. They are like chapters/paragraphs in a story.
Also, separation of concerns: having clear separation of libraries and your "own" code. Including not mixing "business logic" (changing human rules/parameters/requirements) with technical non-human machinery.
hanishi 1 day ago
In AdTech, milliseconds and malformed VAST XML matter more than beautiful abstractions. If I were in game dev or finance, it’d be something else.
Good taste comes from knowing where to be precise and where to be pragmatic I believe.
Reading other people’s code — especially well-crafted open source projects — helped me internalize patterns, see alternate approaches, and spot elegance.
You learn what not to do just as much as what to do.
herbst 1 day ago
Refactoring, taking my time to do so and learn new things to optimize while doing so is what helps me most today.
AI for some reason is totally not helpful for my vision of clean code.
baobun 1 day ago
Pull at the bugs. Look if you can add the missing features (And later, fix the bugs that came from your patches)
Pay attention to what pisses you off and what doesn't over time.
nextos 17 hours ago
In my case, I found the code in AIMA and CTM very inspiring.
AnimalMuppet 17 hours ago
I think understanding the longer-term consequences of ideas that sound good in the short term is a big part of "good taste".