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How much slower is random access, really?

104 points by sestep 4 days ago | 58 comments

andersa 19 hours ago

Note this is not true random access in the manner it occurs in most programs. By having a contiguous array of indices to look at, that array can be prefetched as it goes, and speculative execution will take care of loading many upcoming indices of the target array in parallel.

A more interesting example might be if each slot in the target array has the next index to go to in addition to the value, then you will introduce a dependency chain preventing this from happening.

wtallis 16 hours ago

> A more interesting example might be if each slot in the target array has the next index to go to in addition to the value, then you will introduce a dependency chain preventing this from happening.

However, on some processors there's a data-dependent prefetcher that will notice the pointer-like value and start prefetching that address before the CPU requests it.

less_less 10 hours ago

The data-dependent prefetcher is a cool feature, though you do have to be careful with side-channel issues, so some of them can disable it with the Data-Independent Timing bit or similar.

At this point I'm kinda expecting CPU vendors to stop putting as many Spectre mitigations in the main core, and just have a small crypto core with full-fat arithmetic, less hardware for memory access, less speculation, and careful side-channel hardening. You still have to block Meltdown and other large vulnerabilities on the main cores, but if someone wants to protect elliptic curves from weird attacks? Try to set the DIT bit, trap into the OS, and get sent to the hardened core.

gpderetta 9 hours ago

Even if the prefetcher was capable of traversing pointers, it wouldn't help. The hypothetical benchmark wouldn't do anything other chasing pointers, and the prefetcher can't really do that any quicker. A traversing prefetcher is useful if the code actually does work for each traversed node, then the prefetcher (or the OoO machinery) could realistically run ahead.

deepsun 11 hours ago

Could probably overcome that by using integers, but converting them to a pointer after accessing (like '0'+1 is '1').

wtallis 11 hours ago

Do you mean storing the next index/offset and having the pointer value calculated as late as possible by adding the starting address (and maybe multiplying the index by sizeof)? That would probably defeat/mislead Intel's prefetcher, as described at https://www.intel.com/content/www/us/en/developer/articles/t...

hansvm 15 hours ago

Fun fact, that's part of why parsing protobuf is so slow.

elcritch 5 hours ago

Indirection kills performance nowadays. I did a bunch of benchmarking a couple years back and found that you can parse MessagePack and CBOR faster than Protobuf if you know the types and serialize directly into them. Even if field order isn't known and you use non-allocated field strings.

Well in a language that allows you to generate compile time specialized serde code like Nim or Zig. Maybe C++ has enough compile time reflection to do it now as well?

I don't know enough about Rust's serde, but it seems like there'd be a lot of performance overhead with it's design and the limits of Rust's macro and compiler system.

Retr0id 5 hours ago

By the way, DAG-CBOR and dCBOR enforce sorted map keys*, in which case you always know the field order.

*maddeningly, with mutually incompatible sorting rules.

sestep 3 hours ago

Great point thanks, and I agree! I thought about also including another experiment for this "linked list"-style access pattern to see what the difference in performance is, but didn't get around to it. Maybe I'll write a followup post doing that.

jltsiren 12 hours ago

If the next index is stored in the target array and the indexes are random, you will likely get a cycle of length O(sqrt(n)), which can be cached.

You can avoid this with two arrays. One contains random query positions, and the target array is also filled with random values. The next index is then a function of the next query position and the previous value read from the target array.

eru 10 hours ago

You could sample from a different random distribution.

Eg start with every element referencing the next element (i.e. i+1 with wrap-around), and then use a random shuffle. That way, you preserve the full cycle.

jltsiren 10 hours ago

You can do that, but it's inefficient with larger arrays. Iterating over 10 billion elements in a random order can take up to an hour. Which is probably more than what you are willing to wait for a single case in a benchmark. On the other hand, you will probably find a cycle in a uniformly random array of 10 billion elements within 0.1 seconds, which is not enough to mitigate the noise in the measurements. So you need a way of generating unpredictable query positions for at least a few seconds without wasting too much time setting it up.

eru 7 hours ago

You could also use group theory to help you.

Basically, pick a large prime number p as the size of your array and a number 0 < x < p. Then visit your array in the order of (i*x) modulo p.

You can also do something with (x^i) modulo p, if your processor is smart enough to figure out your additive pattern.

Basically, the idea is to look into the same theory they use to produce PRNG with long cycles.

jiggawatts 18 hours ago

This is why array random access and linked-list random access have wildly different performance characteristics.

Another thing I noticed is that the spike on the left hand side of his graphs is the overhead of file access.

Without this overhead, small array random access should have a lot better per-element cost.

sestep 2 hours ago

To be clear, the overhead on the left part is only due to file access for the last two graphs (the "direct" summation ones with just one blue line). For all the charts with both blue and yellow lines, there is no file access happening on the left hand side of the graphs, since the file gets read into memory first and then the measurements are run.

delusional 13 hours ago

> By having a contiguous array of indices to look at, that array can be prefetched as it goes

Does x86 64 actually do this data dependent single deref prefetech? Because in that case I have a some design assumptions I have to reevaluate.

alain94040 2 hours ago

On modern cpus? Most likely. Those kinds of optimizations are done by the core with no compiler magic needed.

CPU implementation has become too complex to grasp. The only sure way to know how a CPU will behave for a given workload is to run the workload. It's good to have some basic expectations of performance, instructions/cycle, memory bandwidth, to detect if something is off. I guess I'm trying to say it's hard to keep in your head all the details of what ~1B transistors are doing together to run your code. It's just too big.

phi-go 12 hours ago

Hardware definitely supports this but it might need compiler support, as in adding instructions to do prefetching. Which might be done automatically or requires a pragma or calling a builtin. So it can be implemented in any case.

shakna 11 hours ago

The compiler probably does [0].

[0] https://gcc.gnu.org/projects/prefetch.html

delusional 11 hours ago

That list doesn't include any current mainline processors. It's all Itanium, 3DNow!, and MIPS.

wtallis 11 hours ago

Intel added PREFETCHW to their Broadwell processors launched in 2014, years after AMD dropped all 3DNow! instructions except the prefetch instructions. That timeline strongly suggests that the instructions aren't no-ops and likely are used by some popular software.

kortilla 11 hours ago

The article very clearly compares using randomized indexes and sequential. It’s kinda the point of the article.

cb321 10 hours ago

You seem to misunderstand @andersa's point which I think is well expressed - it doesn't matter if the indices are randomized if the CPU can pre-fetch what they will be. The power of CPU speculative execution to hide latency can be quite surprising the first time you see it.

This is a very small Nim program to demonstrate for "show me the code" and "it must just not be 'random enough'!" skeptics: https://github.com/c-blake/bu/blob/main/memlat.nim It uses the exact dependency idea @andersa mentions of a random cycle of `x[i] = i` that others else-sub-thread say some CPUs these days are smart enough to "see through". On Intel CPUs I have, the dependency makes things 12x slower at the gigabyte scale (DIMMs).

EDIT: This same effect makes many a naive hash table microbenchmark { e.g., `for key in keys: lookup(key)` } unrepresentative of performance in real programs where each `key` is often not speculatively pre-computable.

gpderetta 9 hours ago

In the end it depends exactly what you want to measure. Of course a load-load dependency will make everything as slow as the latency of the cache level you are accessing as that becomes the bottleneck.

Traversing a contiguous list of pointers in L1 is also slower than accessing those pointers by generating their address sequentially, so adding a load-load dependency is not a good way to benchmarking random access vs sequential access (it is a good way to benchmark vector traversal vs list traversal of course).

At the end of the day you have to accept that like caching and prefetching speedup sequential access, OoO execution[1] will speedup (to a lesser extent) random access. Instead of memory latency, in this case the bottleneck would be the OoO queue depth, or more likely the maximum number of outstanding L1/L2/L3 (and potentially TLB) misses. As long as the maximum number of outstanding misses is lower than the memory latency for that cache level, then, in first approximation, the cpu can effectively hide the sequential vs random access cost for independent accesses.

Benchmarking is hard. Making sure that that a microbenchmark represents your load effectively, doubly so.

[1] Even many in-order CPUs have some run-ahead capabilities for memory.

cb321 9 hours ago

All true. No real disagreement and I'm often saying "it all depends.." myself. :-) In this case, there is also some vagueness around "random" (predictable to what subsystem when).

I still suspect @kortilla is one of today's lucky 10,000 (https://xkcd.com/1053/) or just read/replied too quickly. :-)

There is a lot written that indicates that the complexity of modern CPUs is ill-disseminated. But there is also wonderful stuff like https://gamozolabs.github.io/metrology/2019/08/19/sushi_roll... { To add a couple links to underwrite my reply in full agreeance. :-) }

porcoda 18 hours ago

The RandomAccess (or GUPS) benchmark (see: https://ieeexplore.ieee.org/document/4100365) was looking at measuring machines on this kind of workload. In high performance computing this was important for graph calculations and was one of the things the Cray (formerly Tera) MTA machine was particularly good at. I suppose this benchmark wouldn’t be very widely known outside HPC circles.

jandrewrogers 16 hours ago

I worked on the MTA architectures for years among several other HPC systems but I don’t remember this particular benchmark. I suspect it was replaced by the Graph500 benchmark. Graph500 measures something similar and was introduced only a few years after GUPS.

porcoda 15 hours ago

The HPCS benchmarks predated Graph500. They were talked about at SC for a few years in the early 2000s but mostly faded into the background. It’s hard to dig up the numbers for the MTA on RandomAccess, but the Eldorado paper from ‘05 by Feo and friends (https://dl.acm.org/doi/10.1145/1062261.1062268) mentions it and you can see the MTA beating the other popular architectures of the time in one of the tables.

jandrewrogers 13 hours ago

Feo was a major MTA stan and proponent, even years later. Honestly, it is probably my favorite computing architecture of all time despite the weaknesses of the implementation. It was extraordinarily efficient in some contexts. Few people could design properly optimized code for them though, which was an additional problem.

There were proofs of concept by 2010 that the latency-hiding mechanics could be implemented on CPUs in software, which while not as efficient had the advantage of cost and performance, which was a death knell for the MTA. A few attempts to revive that style of architecture have come and gone. It is very difficult to compete with the economics of mass-scale commodity silicon.

I hold out hope that a modern barrel processor will become available at some point but I’m not sanguine about it.

JonChesterfield 13 hours ago

Random access is catastrophically slower because of the successive cache misses when the prefetcher fails to guess what you're doing.

One hint in the same article that random access is not cheap, in contrast with the conclusion, was noticing that the shuffle was unacceptably slow on large data sets.

Still, good to see peformance measurements, especially where the curves look roughly like you'd hope them to.

sestep 2 hours ago

The shuffle was only unacceptably slow for data too big to fit in memory. For data that fits in memory, Fisher-Yates is totally fine; this is why it's fine for the two-pass shuffle to use buckets that fit in RAM but not in cache.

archi42 8 hours ago

What surprises me is the 24 GB of DDR4 DRAM on a dual channel memory controller? AFAIK there are only 8 GB or 16 GB modules, no 12 GB modules. At least I can only find 12 GB DDR5 modules listed, but not DDR4.

This means: The system likely uses 3x 8 GB modules. As a result, one channel has two modules with 16 GB total, while the other channel has only a single 8 GB module.

Not sure how big this impact is with the given memory access patterns and assuming [mostly] exclusive single-threaded access. It's just something I noted, and could be a source of unexpected artifacts.

sestep 4 hours ago

Yes, sorry for not being more explicit! It's 3x8GiB. Originally 4x, but one of my RAM sticks broke and I never bothered to replace it.

CodesInChaos 5 hours ago

Could be 2x8 + 2x4. Mine has 2x32 + 2x8, since I upgraded from 16 to 80 instead of 64.

Animats 13 hours ago

If, of course, you have the CPU and its caches all to yourself.

tiluha 3 hours ago

This is something i have been thinking about lately. How well do these performance optimizations work in the cloud on a shared system?

beng-nl 2 hours ago

It’s fair to assume that on a vm in the cloud the cores you get are dedicated to you - otherwise the CSP is risking exposure to headline making security problems.. (In the unpleasant event that someone exploits an unmitigated cpu bug.)

And of course the headline of getting a cpu you can’t fully use.

9 hours ago

Adhyyan1252 20 hours ago

Love this analysis! Was expecting random to be much slower. 4x is not bad at all

Nevermark 14 hours ago

There has to be some power hit for all those extra cache fills. No idea if it would be measurable.

o11c 13 hours ago

Hm, no discussion of cache line size, page size, or the limits of cache associativity?

sestep 2 hours ago

Fair, it probably would have been useful for me to include a link to a page discussing those ideas. Since those theoretical/qualitative ideas are already covered in plenty of places online, I didn't bother to talk about them here since they're easy to look up; I just wanted to focus on quantitative data from actual measurements. But again, I agree I should have at least mentioned them or linked somewhere.

anonymousDan 9 hours ago

Would a better benchmark not just use some kind of pseudo randomly generated sequence to avoid having two arrays?

sestep 2 hours ago

Unclear if that'd be "better" but definitely something to compare against! Here's a related post by someone else that measures more of what you're talking about: https://lemire.me/blog/2018/03/24/when-shuffling-large-array...

19 hours ago

b0a04gl 12 hours ago

longtime back ran a model scoring job where each row did feature lookups across diff memory regions. access pattern changed every run since it depended on prev feature values. avg latency stayed fine but total run time kept jumping sometimes 6s, sometimes 8s on same input. perf counters looked flat but thread scheduling kept shifting. reordered the lookups to cut down mem jumps. after that threads aligned better, scheduler ran smoother, run time got stable across batches. gain wasn’t from faster mem, imo i observed it's not the memory is slower but rather how less predictable it's

FpUser 16 hours ago

I did another type of experiment which evaluates benefits of branch prediction on AMD 9950X on contiguous array with 1,000,000 elements. Calculated sum adding element if it is bigger than 125 (50% of 256). Difference between random and sorted was 10 times. I guess branch prediction plays a huge role as well.

Andys 16 hours ago

Thanks for sharing that.

Presumably if you'd split the elements into 16 shares (one for each CPU), summed with 16 threads, and then summed the lot at the end, then random would be faster than sorted?

bee_rider 13 hours ago

I don’t think random should be faster than contiguous access, if you parallelize both of them.

Although, it looks like that chip has a 1MB L2 cache for each core. If these are 4 Bytes ints, then I guess they won’t all fit in one core’s L2, but maybe they can all start out in their respective cores’ L2 if it is parallelized (well, depends on how you set it up).

Maybe it will be closer. Contiguous should still win.

Surac 12 hours ago

is this not just a memory test for the burst capacitiy and access strategy of the dram controller?

forrestthewoods 19 hours ago

Here’s an older blog post of mine on roughly the same topic:

https://www.forrestthewoods.com/blog/memory-bandwidth-napkin...

I’m not sure I agree with the data presentation format. “time per element” doesn’t seem like the right metric.

sestep 2 hours ago

Great post, thanks for the link! I think you and I were just focusing on different things. You gave a broader discussion of the topic from a few different angles, with more specific basic numbers about CPUs as well as more realistic benchmarks than what I have here. I just wanted to focus on the simplest example I could think of, and run it on as wide a range of different array sizes as I could.

The reason I chose "time per element" then follows from that different goal, because I was comparing across vastly different array sizes, so no other metric I could think of would have really worked for the charts I was drawing.

klank 17 hours ago

What are your qualms with time per element? I liked it as a metric because it kept the total deviation of results to less than 32 across the entire result set.

Using something like the overall run length would have such large variations making only the shape of the graph particularly useful (to me) less so much the values themselves.

If I was showing a chart like this to "leadership" I'd show with the overall run length. As I'd care more about them realizing the "real world" impact rather than the per unit impact. But this is written for engineers, so I'd expect it to also be focused on per unit impacts for a blog like this.

However, having said all that, I'd love to hear what your reservations are using it as a metric.

forrestthewoods 13 hours ago

It’s not wrong per se. I’m just very wary of nano-scale benchmarks. And I think in general you should advertise “velocity” not “time per”.

Perhaps it’s a long time inspiration from this post: https://randomascii.wordpress.com/2018/02/04/what-we-talk-ab...

I also just don’t know what to do with “1 ns per element”. The scale of 1 to 4 ns per element is remarkably imprecise. Discussing 1 to 250 million to 1 billion elements per second feels like a much wider range. Even if it’s mathematically identical.

Your graphs have a few odd spikes that weren’t deeply discussed. If it’s under 2ns per element who cares!

The logarithmic scale also made it really hard to interpret. Should have drawn clearer lines at L1/L2/L3/ram limits.

On skim I don’t think there’s anything wrong. But as presented it’s a little hard for me as an engineer to extract lessons or use this information for good (or evil).

There shouldn’t be a Linux vs Mac issue. Ignoring mmap this should be HW.

I dunno. Those are all just surface level reactions.

sestep 2 hours ago

Haha, it seems you may have thought the person you were responding to is the post author :) but actually that would be me.

Agreed that the odd spikes don't matter, that's why I didn't bother discussing them; I was more interested in the data after the array got large enough that random access was actually slower. It looked like all those weird spikes were for arrays small enough to fit in cache anyways.

I agree that it could have been helpful if I'd drawn lines at L1/L2/L3/RAM limits, but I didn't do that because I don't think it's entirely clear where those lines should have been drawn. Specifically because there are two arrays. Should the line show just where the floating-point array is small enough to fit in cache, or where both arrays together are?

Not sure I quite follow what you're saying about mmap on Linux vs Mac; only one of the three sets of experiments used mmap, and the third was explicitly to try to tease out that effect. Especially for the first experiment, I agree that there should be no difference for arrays small enough to fit in RAM, since the whole file gets read into memory first.

alain94040 17 hours ago

From your blog post:

> Random access from the cache is remarkably quick. It's comparable to sequential RAM performance

That's actually expected once you think about it, it's a natural consequence of prefetching.

forrestthewoods 11 hours ago

Heh. That line often gets called out.

Lots of things are expected when you deeply understand a complex system and think about it. But, like, not everyone knows the system that deeply nor have they thought about it!

delusional 13 hours ago

If that wasn't the case the machine would have to prefetch to register file. I don't know of any CPU that does that.

petermcneeley 15 hours ago

Whats most misleading is the data for the smaller sizes (1k)

17 hours ago