433 points by apitman 1 day ago | 89 comments
Rendello 1 day ago
It's free and fun, but definitely humbling if you consider yourself a master strategist:
bryancrisso 1 day ago
Dunedan 20 hours ago
The regression in performance seems to be caused by a change in Spidermonkey. For details check out https://gitea.wildfiregames.com/0ad/0ad/issues/7714
That said, even without this performance regression, 0 A.D. is prone to run slow in late game when lots of units are on the map. There are several reasons for that, but maybe the most intuitive one is that 0 A.D. is still largely single-threaded and therefore doesn't make use of the multi-core capabilities of modern CPUs. As you can imagine changing that is no easy feat and takes a lot of effort. As the number of volunteers to 0 A.D. is limited, nobody has picked up that topic yet.
If you enjoy 0 A.D. and want to improve it: it's Open Source and contributions are always welcome!
Rendello 1 day ago
yohannesk 24 hours ago
matsemann 22 hours ago
https://www.gamedeveloper.com/programming/1500-archers-on-a-...
Edit: original where the pictures work https://web.archive.org/web/20180719170411/https://www.gamas...
> Rather than passing the status of each unit in the game, the expectation was to run the exact same simulation on each machine, passing each an identical set of commands that were issued by the users at the same time. The PCs would basically synchronize their game watches in best war-movie tradition, allow players to issue commands, and then execute in exactly the same way at the same time and have identical games.
IshKebab 21 hours ago
immibis 19 hours ago
doublerabbit 17 hours ago
All it took was for some salty player to activate a trainer or prez IFS and kill the game.
I like that the lobbies were ran over IRCd.
Dreamforge IRCd with the server password being "supersecret".
HideousKojima 23 hours ago
NortySpock 13 hours ago
I know because I've gotten to the point in the late game where my computer can't simulate at realtime, and I can no longer control my units, but everyone else keeps playing.
Conveniently you can even still sort of chat in this state, and ask a teammate to assume control of your army on your behalf.
littlestymaar 22 hours ago
Panzer04 20 hours ago
gsich 15 hours ago
arlort 21 hours ago
In RTS games like 0AD or AoE you don't just send a single huge unit to attack and wait for the result, you send many tens of individual units near enemy units, then the "battle" goes on in real time and you can micromanage units to influence the outcome. You can't just simulate it on the server because the server can't simulate the thought process of the players
vasco 21 hours ago
Kind of old but lots of micro tactics per unit here: https://youtu.be/hjUgisPD_C4?si=F-UvzDOTsWRZhZSq
nophunphil 21 hours ago
RUnconcerned 19 hours ago
Rendello 12 hours ago
gsich 15 hours ago
Rendello 12 hours ago
recycledmatt 1 day ago
princevegeta89 22 hours ago
This is nothing short of stunning to see new developments happening for these games, especially in the open-source community.
moduspol 12 hours ago
For real, though, it's really great to see this game continue to live on.
reactormonk 12 hours ago
lippihom 10 hours ago
moduspol 12 hours ago
princevegeta89 11 hours ago
pertymcpert 10 hours ago
princevegeta89 3 hours ago
princevegeta89 11 hours ago
_the_inflator 18 hours ago
A no small wonder. I never thought that MS, as the IP owner, would allow such an open community to grow and thrive. MS is notoriously bad at game community growth development.
I remember that right after the acquisition of ES through MS in 2001, Microsoft went on a rigid IP enforcement role and, for example, targeted people at MFO.
The story of DBD_Jinx losing his account to MS
Legendary DBD_Jinx lost his account and had to start anew under _IamJinx because MS suspended his ZONE account due to copyright infringement for using MS trademarks without a license.
What did he do?
He advertised at MFO to help people increase their early game through his academy training, which offered advice on micro-management, game planning, strategy, and scouting.
Together with a couple of other 2000+ Zone Rating dudes from the US, they started to make a few bucks on the side using AoE as a vehicle.
What a knee-jerk reaction from MS back then.
And today? Red Bull Wololo - I hardly can hold my pants compared to 2001.
I hope this keeps going, even though I am a purist "old-schooler" who prefers the AoE 2 classics game.
Cheers + gl + hf!
_CN
slightlygrilled 10 hours ago
The company shut down and turned the servers off, but luckily someone created an implementation of the match making server.
And even to this day the community is fully alive and growing, they even continue to develop the game, and have taken it far beyond the original.
It’s called Forged Alliance Forever.
apitman 10 hours ago
4gotunameagain 22 hours ago
red_admiral 19 hours ago
Seanambers 19 hours ago
In a way it was even better because then nobody had to loose, and everyone believed they were winning.
matsemann 18 hours ago
rightbyte 16 hours ago
matsemann 16 hours ago