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Finite Field Assembly: A Language for Emulating GPUs on CPU

28 points by muragekibicho 4 days ago | 22 comments

pwdisswordfishz 8 minutes ago

> Field order (the number of elements your field can hold). i.e you can store 8 * 9 * 11 elements in the field

I thought a finite field's order has to be a prime power.

muragekibicho 4 days ago

Introduction : Finite Field Assembly is a programming language that lets you emulate GPUs on CPUs

It's a CUDA alternative that uses finite field theory to convert GPU kernels to prime number fields.

Finite Field is the primary data structure : FF-asm is a CUDA alternative designed for computations over finite fields.

Recursive computing support : not cache-aware vectorization, not parallelization, but performing a calculation inside a calculation inside another calculation.

Extension of C89 - runs everywhere gcc is available. Context : I'm getting my math PhD and I built this language around my area of expertise, Number Theory and Finite Fields.

zeroq 2 hours ago

I've read this and I've seen the site, and I still have no idea what it is, what's the application and why should I be interested.

Additionally I've tried earlier chapters and they are behind a paywall.

You need a better introduction.

pizza 58 minutes ago

This is phrased in a kind of demanding way to an author who has been kind enough to share their novel work with us. Are you sure you spent enough time trying to understand?

Conscat 42 minutes ago

It seems that pretty much everybody here is confused by this article. One user even accused it of LLM plagiarism, which is pretty telling in my opinion.

I for one have no clue what anything I read in there is supposed to mean. Emulating a GPU's semantics on a CPU is a topic which I thought I had a decent grasp on, but everything from the stated goals at the top of this article to the example code makes no sense to me.

pizza 21 minutes ago

It just seems like residue numbering systems computation, which I'm already working with.

almostgotcaught 43 minutes ago

> I'm getting my math PhD and I built this language around my area of expertise, Number Theory and Finite Fields.

Your LinkedIn says you're an undergrad that took a gap year 10 months ago (before completing your senior year) to do sales for a real estate company.

pizza 16 minutes ago

Why bother doing a witch hunt and leaving out that they did Stats at Yale..

almostgotcaught 9 minutes ago

Because why does it matter? Are you suggesting undergrad stats at Yale is comparable to a PhD in number theory?

saghm 21 minutes ago

Depending on what properties they sold, they certainly could have gotten valuable real-world expertise with finite fields. It's certainly easier to sell them than infinite ones!

saagarjha 39 minutes ago

Are you sure that’s their LinkedIn?

almostgotcaught 35 minutes ago

Why wouldn't it be? All of the pics, names and details line up between GitHub, here, Reddit, and substack.

adamvenis 52 minutes ago

I think I get it. You're using the Ring isomorphism from the Chinese Remainder Theorem to do "parallel computation". This is the same principle as how boolean algebra on binary strings computes the pairwise results of each bit in parallel. Unfortunately, there's no free lunch - if you want to perform K operations on N-bit integers in parallel, you still need to work with (K * N)-bit-wide vectors, which is essentially what SIMD does anyway.

almostgotcaught 48 minutes ago

Yup that's exactly what this is and thus, notably, it is not actually about finite fields.

vimarsh6739 39 minutes ago

One of the more subtle aspects of retargeting GPU code to run on the CPU is the presence of fine grained(read - block level and warp level) explicit synchronization mechanisms being available in the GPU. However, this is not the same in CPU land, so additional care has to be taken to handle this. One example of work which tries this is https://arxiv.org/pdf/2207.00257 .

Interestingly, in the same work, contrary to what you’d expect, transpiling GPU code to run on CPU gives ~76% speedups in HPC workloads compared to a hand optimized multi-core CPU implementation on Fugaku(a CPU only supercomputer), after accounting for these differences in synchronization.