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Kenney.nl: Free Game Assets

617 points by memalign 1 week ago | 50 comments

hombre_fatal 7 days ago

I bought the massive Kenney asset bundle on itch.io during a sale: https://kenney.itch.io/kenney-game-assets

When I feel like making a small game over the weekend, I can scroll the spritesheets and get ideas just from looking at them. They're so good.

And it's a lot more motivating to work on a game when it looks so good from the start instead of using crappy prototype art I built myself.

makeset 6 days ago

Very cool. What tooling do you use/recommend for the "small game over the weekend" scope? I keep running into either the oversized industrial end that requires serious investment to even get out of the gate, or the very lightweight offerings where you have to reinvent everything from scratch.

friedtofu 6 days ago

Not OP, but IMO, Godot. Extremely easy to import assets of any type and prototype a game. The only thing that I would consider a barrier is(if you don't already know how) setting up the initial tilemap and spritesheet. But either using Godot's documentation(which can be found inside of the editor) or through a YouTube tutorial I feel like compared to Unity/UE5 its much better for building quick prototypes.

Plus you can basically put it together in a variety of languages:

https://docs.godotengine.org/en/stable/tutorials/scripting/i...

No I'm not affiliated with Godot in any capacity. I've just had a much better experience using it vs the other previously mentioned editors.

There's also lua love and pygame for quick 2D game projects

hombre_fatal 6 days ago

I use https://excaliburjs.com/docs/ which is a Typescript-first 2D game engine for browser games.

It has support for spritesheets of course, but also Tiled map files (https://www.mapeditor.org/) which I use to build level maps.

If I'm building a game that can be implemented via the DOM (like if I don't need an update() loop), I love getting away with just using React or Elm. For example, any sort of grid-based game or board game.

I don't use Godot for browser games because (1) its browser support got worse from v3 -> 4, (2) I just want to write Typescript, and (3) it's just bigger and more complicated. Of course, the best game engine is simply the one that compels you to actually build and hopefully finish games.

Btw, give Pico-8 a shot. In a few months I'd built more games in Pico-8 than I finished across the rest of my life since the scope is so tiny.

spicyusername 4 days ago

Godot is very easy to get running.

Monogame / C# is also pretty easy, but it's definitely more in the lightweight camp.

cloudking 7 days ago

Any tips for launching on Itch?

eieio 7 days ago

I'm not the parent commenter but:

I have uploaded several games to itch (although it's been a while) and a cool thing I found was that even with no followers back when I started making things, a decent number of people played some of my games! Nothing crazy, but I remember being delighted that the second game i ever made[1] got a few thousand plays and some actual comments.

My experience is that:

    * tags matter! For example, a decent number of people seem to be looking for new incremental games and are willing to try new stuff in that category
    * your primary image, title, and description matter a lot and it's worth spending some time taking a good screenshot (I'm really bad at this)
    * you can upload a gif instead of just a screenshot to include a little gameplay in your title image and that might help
    * participating in gamejams can help a lot because you get some guaranteed players (everyone plays each others games and rates them; maybe you get some feedback too)
I'm not sure where you are in your gamedev journey (there's a good chance you're way ahead of me and this advice is useless!) but "just make some stuff and put it on there and see who bites" was effective and motivating for me early on

[1] https://itseieio.itch.io/sisyphus-needs-a-nap

cloudking 7 days ago

I'm just getting started, thanks this was super helpful!

abetusk 7 days ago

Kenney is awesome.

OpenGameArt.org (OGA) has a lot of libre/free assets (Kenney often posts on OGA):

https://opengameart.org/

Itch.io also has many CC0 and CC-BY licensed assets:

https://itch.io/game-assets/assets-cc0

https://itch.io/game-assets/assets-cc4-by

abetusk 7 days ago

I forgot to mention that Kenney has a cult following. Reddit often labels him as "Asset Jesus" [0].

It looks like there's even a site dedicated to Asset Jesus [1].

[0] https://www.reddit.com/r/ThemeParkitect/comments/o63nbi/who_...

[1] https://www.assetjesus.com/

hoistbypetard 7 days ago

It even comes up sometimes in the summary of game jams that are focused on his assets:

https://itch.io/jam/kenney-jam-2019

lelandfe 7 days ago

`<!--Jesus doesn't follow HTML standards-->` in the source :)

keyle 1 week ago

Amazing that he's still going after all these years.

Please support him if you use his assets in your game prototypes!... Because by the time you ship a finished game, it will be too late, you'll be completely broke.

JTyQZSnP3cQGa8B 7 days ago

Thanks for the good advice. I’m not a game developer but I bought the big sprites pack because he’s been working on it for a lot of years and deserve some compensation.

dazzawazza 7 days ago

Can I also recommend Kay Lousberg's work as well: https://kaylousberg.com/

Similar business model and usefulness. A lot of free and you can purchase via itch.

I've used both to prototype many games in Unreal and have bought all their assets.

riidom 7 days ago

https://quaternius.com/index.html also worth mentioning.

soared 7 days ago

Saving for later thanks

rednab 7 days ago

Along the same lines: https://assethunts.itch.io/.

remram 7 days ago

The license there is custom and a bit ambiguous: https://assethunts.com/license/

johnnyanmac 6 days ago

It's not too brutal. The main stipulation is that the free version is for non-commercial use. You gotta buy the packs for around $10 a pop, and you get get a pretty lax license. Unless you're trying to use Gen AI or NFTs.

rednab 7 days ago

Ah, good to point out, yeah.

The 'no resale' clause is pretty common for asset packs, but unlike Kenney these definitely aren't CC0.