142 points by Bluestein 1 week ago | 18 comments
dang 4 days ago
Glicol: Next-generation computer music language - https://news.ycombinator.com/item?id=37360720 - Sept 2023 (2 comments)
Show HN: Glicol - A Graph-Oriented Live Coding Language/DSP Lib Written in Rust - https://news.ycombinator.com/item?id=30942074 - April 2022 (29 comments)
Show HN: Glicol: Music/DSP live coding language 'n audio library written in Rust - https://news.ycombinator.com/item?id=30811015 - March 2022 (1 comment)
Glicol – Next-generation computer music language - https://news.ycombinator.com/item?id=30746299 - March 2022 (1 comment)
chaosprint 4 days ago
I am building a SaaS startup in stealth mode (probably will apply YC)—finding it challenging to balance time between the startup and open-source projects. Ironically, it felt easier at my previous job as employee in a startup: work during office hours, open-source on the side.
Now I spend my free time playing my Fender and exploring ways to combine music with programming, maybe using LLMs for copilot performances.
brookst 4 days ago
Any aspirations to add more song-level concepts like arrangement, chord progression, and/or semantic meaning? Right now it excels at creating short loops but I'm not seeing a good way to get a sense of movement and purpose (short of hand-coding everything)
chaosprint 4 days ago
https://github.com/chaosprint/glicol/discussions/114
But it's not complete yet. I have indeed been considering chords, but the syntax needs more changes and design.
But according to your description, https://strudel.cc/ can bring you a lot of fun.
Compared with Strudel/Tidal, Glicol provides more on precise time control in audio engine, low-level sound synthesis and sampling capabilities (needs more development but completely feasible).
transformi 4 days ago
jives 4 days ago
Bluestein 4 days ago
atech4826 1 week ago
I was wondering about the possibility of extending Glicol’s functionality to include features such as:
TTS Emotional Replication Generating human-like emotional expressions in sound (e.g., sighs, coughs, gasps). Sound Effects Simulation Creating realistic environmental sounds, such as thunder, rain, wind, and other ambient effects. Novel Sound Creation Enabling the generation of entirely new and experimental sounds, potentially by training on a provided audio dataset. Given Glicol’s modular architecture, Rust-based engine, and WebAssembly (WASM) support, I’m curious whether it would be theoretically possible to support such extensions within the current framework.
Questions Are any of these features currently possible with Glicol? If not, are there any plans or ongoing developments to enable functionality like this in the future? I believe these additions could expand Glicol’s applications far beyond music generation, opening up exciting possibilities in areas like:
TTS systems with nuanced emotional expression. Sound design for games, films, and interactive media. Experimental audio research and creative sound exploration. Before concluding, I’d like to add that Glicol’s potential use cases could extend well beyond music generation, offering new opportunities for innovation in audio-based applications.
I’d love to hear your thoughts on this and whether these ideas align with Glicol’s future vision. Thank you for your time and for developing such an inspiring platform!
chaosprint 4 days ago
Bluestein 1 week ago
What a tought.-
Velocity-driven audience coughs :)
PS. In jest. I do not mean to subtract from your substantive and interesting comment.-
In my ignorance, this puts me in mind of p5 and the like.-
throwaway89201 4 days ago
ddrdrck_ 3 days ago