100 points by surprisetalk 8 months ago | 44 comments
tobr 8 months ago
We need to cover the circle as efficiently as possible. That means having exactly one layer of strips. Zero layers doesn’t cover it, and two or more layers are wasted. As soon as you start using strips at different orientations you can’t escape an overlap somewhere. So, clearly the optimal way to do it is to use some number of parallel non-overlapping strips, and their total width will be the diameter of the circle.
Not sure if this isn’t rigorous enough or something, but it seems perfectly clear to me.
gjm11 8 months ago
Sure, it feels wasteful to cover any part of the disc twice. But it also feels wasteful to cover bits near the edge with strips that have only a short length of overlap with the circle. It's not obvious that there isn't some clever way to reduce the second kind of waste that requires you to commit the first kind.
Perhaps the following observation will help. Replace the circle with a "+" shape made out of five equal squares (like the cross on the Swiss flag). The most efficient way to cover this with strips is (I think -- I haven't actually tried to prove it) to use two strips "along" the arms of the cross. Those overlap in the middle, but they still do the job more efficiently than using (say) a single strip of 3x the width.
So, how do you know that nothing like that happens with a disc instead of a cross?
tobr 8 months ago
I feel like it should be possible to pinpoint why this can’t happen with a circle. Specifically, it seems to require some kind of protrusion in the shape, that ends up being more efficient to cover in a direction that creates an overlap. But it’s clearly not as straightforward as I thought.
jacobolus 8 months ago
rowanG077 7 months ago
stevage 8 months ago
CaptainFever 8 months ago
jasode 8 months ago
That attempted revision of the title is worse than the original clickbait title because it totally omits the "4D" topic. The 4D section starts around 18m50s and is 1/3rd of the content. The 2D/3D section was the prelude and motivation to prepare the viewer for the 4D section.
The "wisdom of the crowd" failed in this particular case.
Any attempted improvement on the title still needs to have "4D" somewhere in the title.
mschae23 8 months ago
I agree that "Solving 2D geometry puzzles using 3D reasoning" does not fit the actual topic of the video, so I have replaced it with "Geometry puzzles with 4D analogies" for now – which is also not quite right, since the largest part of the video doesn't refer to any 4D concepts. I think it's, more generally, about puzzles that can be more easily solved by considering any other dimension, but it's harder to make a good title out of that. Do you have another idea for an improvement?
efilife 8 months ago
paulpauper 8 months ago
user070223 8 months ago
I dont rememer finding many examples, nor a reference to it from common problem solving techniques lists(terry tao, aosp? etc). I think it deserve it's place with a catchier name perhaps
HappyPanacea 8 months ago
jagged-chisel 8 months ago
ithkuil 8 months ago
Anyway, perhaps a more down to earth "thinking outside the hypercube"?
jagged-chisel 7 months ago
YetAnotherNick 8 months ago
samsartor 7 months ago
dyingkneepad 8 months ago
levzettelin 8 months ago
itsthecourier 8 months ago
UltraSane 8 months ago
JadeNB 8 months ago
It's awfully hard to prove that real-world things are impossible, especially if there's no objective measurement of whether they've been achieved. (For example, if I tell you that I can visualize more than 3 dimensions, then how could you verify or disprove that?)
epidemian 8 months ago
I don't really know. The first thing that came to my mind would be to ask to draw/model different cross-sections of a 4D object ("cross-volumes"?).
We can visualize 3D objects, and therefore can draw 2D cross-sections of 3D objects relatively well, and relatively easily. Like, sections of a human body, or a house. So, maybe someone who can visualize 4D objects in their head could also model 3D "cross-sections" of that object at arbitrary "cuts". And we could check if those 3D radiographies are accurate, because we can model those 4D objects on a computer, and draw their 3D cuts.
Just a simple idea. I'm sure there could be other ways of probing this.
JadeNB 8 months ago
Many people can draw cross-sections reasonably well, but I can't. Nonetheless, I believe that I can visualize 3D objects.
wongogue 8 months ago
JadeNB 8 months ago
I'm not sure what that means, but my inability to draw is astounding.
quuxplusone 8 months ago
I don't think that's true. For example, consider a regular octahedron: take a parallel pair of its faces and bisect the octahedron between those faces. What's the resulting figure? What happens to the figure as you tip the plane?
I mean, obviously the task I just set isn't impossible; and with a little reasoning anyone can give the answer in a few seconds; but it feels too me like the answer is not simply intuited merely by the virtue of our being 3D creatures.
Sure, part of the difficulty stems from that the octahedron (to most folks) is both less familiar and slightly more complicated than the cube. But the same applies to the hypercube!
UltraSane 8 months ago
teemur 8 months ago
If someone wants to have a look, feel free (but it is hard. You need time. If you do not have vr headsets but want to have a look, you can install browser add-ons thet let you simulate vr headset and controls):
https://www.brainpaingames.com/Hypershack.html
I have been planning to write a Show HN any day now for months, but maybe someday.
UltraSane 8 months ago
Asraelite 8 months ago
patrickthebold 8 months ago
UniverseHacker 8 months ago
amelius 8 months ago
ToValueFunfetti 8 months ago
Asraelite 8 months ago
I think I'll write a blog post at some point explaining my process for visualizing 4D. Hopefully it should make it clearer what I mean.
I think most existing resources on the topic go about it in a way that makes it hard to build up a proper intuition. They start by assuming that humans can visualize 3D and then try to extend that one dimension higher. But humans can't actually visualize 3D, only 2D. We combine multiple different 2D perspectives together to "fake" an understanding of 3D. Our vision is also only stereoscopic 2D, not true 3D.
If you take a similar approach with 4D, trying to project directly from 4D to 2D instead of going through 3D as an intermediate step, it's harder to visualize at first but better in the long run for really understanding it.
UniverseHacker 8 months ago
NBJack 7 months ago
While I don't dispute your method works for your purposes, would you say it allows you to visualize more than a single 4D shape side by side? What about interlocking shapes? Can you place this shape in an arbitrary 4D space among others and describe its relative position?
ks2048 8 months ago
Asraelite 8 months ago
paulpauper 8 months ago
nulbyte 8 months ago
https://bigthink.com/starts-with-a-bang/time-yes-dimension-n...
dbrueck 8 months ago