47 points by thenaturalist 2 days ago | 27 comments
coming from a data/ BE background I feel extremely familiar with reasoning about systems and performance from the cloud-infra to the pipeline stack level. Or I'm super familiar with data visualization.
I feel like falling off a cliff when trying to extrapolate that knowledge to the more customer-facing world.
Despite having some tool ideas in the past, I realized I shy away from going towards the front end because I really lack any conecptual frame of how to think about and subsequently implement UI or UX.
I don't mean that in a nitty-gritty-designer focussed way but more like first-principle understanding:
What makes a good color scheme?
What makes a great wording and why?
What's a good form of presenting information?
I feel like I can recognize good UI/UX when I see it (as is often the case with HN company LPs), but I'd totally fail at distilling check boxes that such good examples tick.
Any pointers to how I can learn about these worlds and develop an understanding of what principles UI/UX should follow?
vant 1 day ago
Try starting a conversation with a FE engineer friend or even better with a UX engineer / design technologist if you know one. They speak both languages :)
If you prefer reading, NNgroup is great for basics. Start with their 10 usability heuristics: https://www.nngroup.com/articles/ten-usability-heuristics/
These 3 books should give you some great starting points:
About Face - The Essentials of Interaction Design: https://www.wiley.com/en-gb/About+Face%3A+The+Essentials+of+...
Design of Everyday Things: https://en.wikipedia.org/wiki/The_Design_of_Everyday_Things
Creative Selection: https://www.goodreads.com/book/show/37638098-creative-select...
Neff 1 day ago
On the UX side, the main goals are to
1. Understand the needs of the user
2. Understand psychological principles of perception and cognition.
3. Present the information in a way to enable the user to accomplish their task with the least cognitive load possible (typically.. there are edge cases where you want to introduce more friction but we will ignore those for now)
Start by getting a good understanding of the core Gestalt principles - https://careerfoundry.com/en/blog/ui-design/what-are-gestalt... - which influence how people perceive things. These principles are a core building block for UX and need to become an instinctive tool you use for arranging information and interfaces to achieve specific goals.
From there I'd suggest reading the following
- Don't Make Me Think by Steve Krug
- The Design of Everyday Things by Don Norman
- Everything by Edward Tufte, which as a data person you might have already read
Getting a foundation of understanding how people process their world will be crucial to growing a UX competency. The color and wording part will come after that foundation is built.
ninjha01 2 days ago
solardev 1 day ago
It's a great, short primer for anyone who needs to do a bit of light UI design as part of their job, but doesn't necessarily want to become a UX/UI specialist.
It's one of the best resources I've come across as a FE dev.
wg0 1 day ago
d--b 1 day ago
elawler24 2 days ago
8organicbits 1 day ago
Personally I like plain HTML and Django templates, styled using Bulma components. I don't think about color, other than the high level "warning, danger, info" level. I don't think about spacing other than the "m-2 m-3" granularity. I don't mess with react, node, etc.
This approach helped me launch backend oriented websites, without needing to be a FE expert.