145 points by luu 9 months ago | 36 comments
Groxx 9 months ago
As an example, a nice looking one from a decade ago: https://store.steampowered.com/app/205020/Lumino_City/
Papetura also got a fair bit of attention for a while (for good reason, just look at it): https://youtu.be/ZVhtuKleLuI
Personally I love the hand-crafted "real" look these bring. It tends to consume a ton of disk space, but it looks good pretty much forever.
aeontech 9 months ago
The next one was the Fantasian, by the creators of Final Fantasy (https://youtu.be/ePFgyBtvqQU) - apparently this is finally coming to non-Apple platforms this year, at that.
rkachowski 9 months ago
butlike 9 months ago
esperent 9 months ago
krypton2k 9 months ago
jermaustin1 9 months ago
22c 9 months ago
a3w 9 months ago
croo 9 months ago
jtxt 9 months ago
"Real engine" for just one player at a time though.
jamalaramala 9 months ago
You can fix that problem by sanding your 3d-printed object before applying acrylic paint. It's also recommended to apply a primer before you paint it.
qw 9 months ago
rob74 9 months ago
- an eagle feeding blood to a child in a brown robe.
- an eagle dripping blood onto the hand of a youth in a brown robe; the child's hand and face are bloody and the hand only has three fingers but not because one was eaten.
- a child with no legs holding back the claw of an eagle
- an eagle with its beak at the face of a man; maybe it's eating him or maybe it's feeding him. The eagle has distorted, weirdly large human hands wrapped around the man's neck.
BTW, the alt text, the image filename and the element id are all variations of "Fuck Midjourney"...
Charon77 9 months ago
esperent 9 months ago
CaptainFever 9 months ago
Does anyone on a smartphone want to try it?
ffsm8 9 months ago
The calculating power of current gen devices is honestly mind-blowing
aidenn0 9 months ago
Charon77 8 months ago
zem 9 months ago
diggan 9 months ago
kleiba 9 months ago
Vampiero 9 months ago
Much like LLMs are still pretty bad at logic. It seems like we're plateauing in that regard...
The thing about assets is that they have to be coherent with each other. You can't just generate them one at a time in a bunch of different styles and sizes or they'll look terrible. In the simplest case you want to generate at least an entire spritesheet for a single character or object. And that's still fundamentally impossible with modern generative AIs
lpat 9 months ago
I really wish there was a tool where I can select the theme, which objects I need and it would spit out some half decently looking art. I even don't care if it was some simplified, cookie-cutter art as long as it was low-effort and consistent. It could be a real time saver for prototyping.
jncfhnb 9 months ago
Sprite sheets are achievable or near achievable imo. SDXL was maybe good enough as a foundational model if you could leverage IPAdapter or a Lora to maintain character consistency. Although the former was never effectively tuned for styles I wanted and the latter requires some actual artist output still. Flux as a base model is far more consistent and has good enough controlnets to do sprite generation but probably still needs some a proper IPAdapter running to be stable enough for production.
Ideally it’s just a productivity tool for an actual artist
kleiba 9 months ago
I don't understand the LLM/logic analogy, other than that there's still things about GenAI that are lacking today.
Current GenAI is not streamlined for asset generation. But I think there is a huge opportunity to go into that niche and address the problems that currently exist.
ksymph 9 months ago
KineticLensman 9 months ago
Check out the authors discussion on the subject of 'turds' [0], image artefacts created by AI that totally break immersion as soon as you properly notice them.
bitwize 9 months ago
This is a lovely continuation of that same tradition that takes full advantage of your analogue craftsmanship skills.
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robertlagrant 9 months ago
atkulp 9 months ago
fiala__ 9 months ago
PinkMilkshake 9 months ago
ehnto 9 months ago
Understanding how wants and needs drove actions, and marvelling at the language learning game mechanic. The genetics gameplay as well. It was well ahead of its time. I was early teens when I first played it, the same year I started learning to make games in Dark Basic.
esperent 9 months ago
nickin190 9 months ago